The book is divided into seven chapters and several appendices. The first six chapters follow Rea as she leaves the Elf kingdom and learns about humans. The world she discovers is primitive, vulgar, and controlled by superstition and violence. However, over the course of the six chapters, which cover approximately 300 years, she and the others help bring about a change in the world. By leaving old superstitions behind, starting believing in themselves, respecting private property and by voluntary peaceful exchange of goods and ideas, civilization starts moving forward. In the end, there is even hope for the future of the human race. Did we mention that the elves live thousands of years? If not, check out the lore page.
The seventh chapter of the book tells the story of the same period of time from the perspective of the unknown but powerful foe. They become more and more disgusted with humans who purposely harm them. In the end, they decide that humans will never change, and they must be eliminated. The elves are just as guilty as humans in the eyes of this foe.
The book ends and the game begins, as the foe decides to get rid of all humans and elves. Can Rea and her friends become strong enough to survive and stop the almost inevitable Armageddon? Only time will tell.
The appendices contain factual data about the history of the elves and human kingdoms, magic, alchemy, description of the important places and people. These appendices may be updated and expanded even after the book is out. It is extremely important to define the world rules as precisely and strictly as possible because they will be used as a constraint for the evolution of the story by the AI.
The style of the book will be a compromise between the reader’s delight and suitability for the AI learning process. For example, all dialogues must be a direct speech with a clearly designated speaker. All places must be explicitly mentioned. Most of the time, the motivation and emotional state of people will be stated.
During the editing process, we will try to highlight all the sentences that were included solely for the AI and ebook versions will have the option to hide them. Still, please understand, that the main goal is to train the AI, so it will take a priority over the art. On the other hand, the AI is already good enough, so the book should still be quite readable and enjoyable.
Why not make two versions of the book? We were considering it, but it seems to us like an unnecessary spending of resources that can be better allocated to improve graphics, gameplay or other aspects of the game. The game is the focus of this project after all. If our campaign goal is greatly surpassed, we will hire a dedicated editor just for the book.