About the project

Our goal

Our goal is to create a computer game that uses AI to expand the story for the player. The format of the game will be a classic single-player story rich RPG with a 3rd person point of view. This is only a short introduction. To get more information about used technology or world lore, visit appropriate sections of this website.

The Story

The Frozen By The Sun book, a game book, will introduce the world lore, characters, and rules in seven acts and numerous appendices. The first six acts take place prior to the start of the game and focus on the experiences of a young elf named Rea Lenos. Rea leaves her home and the safety of the Elf kingdom to live among humans, enduring many challenges and making loyal friends along the way. Through her travels and adventures, she unintentionally affects the course of human history, hopefully for the better.

But a new danger threatens the world of men and elves alike. This new adversary is introduced in Act 7. At this point, the player takes control of Rea, and through her, begins to learn about the world's dark and almost inevitable destiny.

The book with the first six acts will be distributed to all patrons in a digital form. The seventh act will remain unreleased until after enough players are able to defeat the arch enemy.

The Game

The game will be developed using Unreal Engine 5 and will take place in a single, expansive continent on an Earth-like planet. The continent stretches from the south to the north and is surrounded by an endless ocean. The areas near the equator are filled with dense tropical vegetation, while the areas farther away from the equator contain scorching hot deserts, temperate forests, and icy regions. The game world will be designed as an open world for players to explore, with various modes of transportation available to cover long distances, such as high-speed flight and teleportation.

In the game, players will control a character named Rea and have the option to form a party with other friends and colleagues. While other party members cannot be directly controlled, players will be able to set strategies for them and switch between strategies during combat.

C’mon, get to the interesting part

Our team is excited to explore the potential of artificial intelligence (AI) in the development of our game. We will be utilizing existing large language models and creating a layer called a BMD processor to bridge the gap between the game engine and the models. This BMD processor will be responsible for generating queries in English and interpreting the results, allowing the game to respond appropriately to player actions and making non-player characters (NPCs) appear more lifelike and engaging for the player.

We will be relying on these large language models to help us generate sort of short stories for the game. Each story will begin with a description of an NPC, character, or enemy, including their mood, goals, and plans. It will also include details about the current environment, such as the weather and surroundings. The final part of the story will include observations. We will then use the model to generate a continuation of the story that makes sense, including how the character's mood changes and other interesting details.

Our BMD processor will be crucial in ensuring that the right queries are generated and that the output from the model is understood and applied correctly. While we won't be developing our own large language model, we will be testing and potentially implementing or licensing the most suitable one. We will also be training the chosen model using our own Game Book. In addition, we will be developing a faster and simpler model that will be trained on public domain data, allowing us to distribute it to players without any legal issues.

We are excited about the potential for new generation human language models to revolutionize the field and enhance the living, evolving world of our game even further. Once these models become available, we will consider switching to them to continue improving the realism and immersion of our game. The game will be open to modders, which means that anyone can write a mod that will utilize any of the existing models within the game. This allows for a wide range of customization and personalization options for players.


The development should start in 2023. We have moved the beginning of the development a bit to wait for new version of GPT to start our work with. We are already in talks with most of the talent we require to develop the project.

A digital copy of the Game Book will be distributed within the first 12 months of the project - every act as soon as it is done with the editorial process.

The development of the first “alfa” version should take approximately 18 to 22 months. This alfa version will contain:

  • Full scale map, but not completely populated. Some areas may be still empty. The scale, shape and important regions should be close to the final state.
  • Attack/magic/battle system in a playable state
  • 3D models of the main characters should be present, including most of the animations
  • Language model will be trained using the first six acts of the Game Book. The final enemy will be omitted completely for obvious reasons. Still, the world will evolve based on the player’s actions.

The first closed beta will be released 6 months after the alfa. It will contain:

  • Map should be very close to the final version, some minor objects may be missing, or some bugs (collision, placement) may still be present
  • Attack/magic/battle system will be finalized
  • All character models should be finalized, including animations
  • Language model should be better optimized. The final act of the Game Book will be omitted.
  • Own dedicated beta server that contains full language model will be released – under the condition that it is actually possible, and the license allows it.

The closed beta should turn to the open beta within two months and the final release is planned shortly after. Whole development should take 26 to 30 months.


We have been utilizing various approaches, such as machine learning and genetic algorithms, that are commonly referred to as "AI" by the general public, in order to tackle our current project. The field of AI has seen significant growth in recent years and we are extremely enthusiastic about the new advancements and successes in this area. As our current project neared completion, we began searching for a new challenge and saw the potential in the AI field.

As a team, we are all fans of computer games, possess a love for AI, and are creative individuals - some of us enjoy making music, others enjoy writing stories or creating immersive worlds for our friends to explore. Currently, we do not have any visual artists on our team, as we are all technical professionals such as developers, scientists, and engineers.

This looked like the right challenge. We know, that we will need really talented artists to create a real game. But, since our game is so AI centric, why not use it to kickstart our project? We have decided that we are going to use one of the AI programs that creates images based on textual description. To make things more interesting, all the pictures will be used without any human post-processing. AI all the way. Not even clipping or color correction.

This challenge seemed like the perfect fit for us. We recognize that we will need talented artists to create a fully realized game, but we also thought it would be interesting to use AI to kickstart our project. We decided to use an AI program that generates images based on textual descriptions, and we will use these images without any human post-processing, such as clipping or color correction. We hoped that by creating concept art for important characters, locations, and other themes like magic and world maps, that aligned with the descriptions in our book and looked visually appealing enough to be presented to the public, it would give us the confidence and motivation to continue pursuing the AI route. It took many iterations, but we eventually achieved our goal. You can view the concept art section to see the results for yourself. All of the images on this webpage were generated by AI without any human post-processing, specifically by the Midjourney.

In addition, we have also tested various human language models and built a prototype game using Unreal Engine 5 to gain familiarity with the platform. We are all confident that we are ready to begin, with the exception of one small detail - finances. If you believe in what we are trying to achieve, please consider supporting us and helping us turn this idea into a reality.

Possible future development

In addition to console ports and multiplayer support for up to 8 players, we have plans for further development of the game after its initial release. The extent of these plans will depend on the popularity of the game and the availability of funds.

Instead of creating a completely new game, we would like to expand the existing world of the game while remaining faithful to the existing lore and story. Our plans for future development include the addition of scientific and cultural evolution, allowing players to help guide the world out of the dark ages and towards enlightenment. Players will be able to witness humanity becoming more educated, peaceful, and free as they progress through the game.

As the artificial intelligence models for human language continue to evolve, we want to ensure that our game can be compatible with any suitable AI that provides an API. To do this, we will make sure to keep the game moddable and user-friendly. This way, even if players choose to replay the game from the beginning at a later point in time, they will be able to experience a different and updated version of the game thanks to the compatibility with future AI models.

FROZEN BY THE SUN - Single player story-rich AI generated game

Disclaimer: This site and product is in no way affiliated with OpenAI or Midjourney